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Myth: The Fallen Lords continued Play It
Online, Or Don't Play At All Myth's unique approach to team play is also impressive. Up to 16 people can be divided into teams, and leaders are chosen to dole out troops to their teams. If the leader sees something wrong during the battle, he or she can take control of the troops at any time. The absolute coolest multiplayer feature, however, is the whiteboard, which players use to draw and share battle plans with their teammates. The potential for interaction is stunning, and I see why bungie.net is often packed. Another reason bungie.net is so compelling is the caste (ranking) system. Performance during games is tracked and players' scores translate into an icon displayed prominently beside their name. Aside from the standard lag, the only two improvements I would like to see are a "ready" button so that hosts can't suck me into a game without approval and individual ping times for the other players in a game. Real-time strategists who still believe in Santa should ask him for a copy of Myth this year. My biggest concern is that a lack of unit types might turn this game stale quicker than it deserves (like Grandma's fruitcake). But bungie.net is the best game-sponsored matching service going, and it should keep Myth playable for many months into the new year. Even action fans might enjoy the quick playability and variety of games that Myth offers. In fact, if he was still around, I bet even Mikey would like it--just don't pour soda into the CD-ROM drive. Tips If you like this type of game, you might want to check out Dark Reign. Hugh Falk believes that all video games are really tests in which the best players will one day be swept up by aliens to fight for the freedom of the universe. He has dedicated his life to critiquing and hopefully improving games for the sake of Earth and the universe. Agree or disagree with the review? Let us know.
Bungie, 800/295-0060 Price: $45.00 ![]() ![]()
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